Atlantis: Fall of Neptune was created for my Fundamentals of Game Design & Development II course. The focus of the course was on rapid prototyping, so our team created the game over the course of three weeks. We created the game with Flixel, since we had become familiar with it after creating Planetary Annihilation. The game is an underwater themed bullet hell, where the player must fight their way through the nefarious sea creatures trying to stop them. This game afforded me more valuable experience in rapidly prototyping an idea to test its viability. I was able to get more experience working on, and coordinating with a team.