Spy Jam was created for Mini Ludum Dare #48, a game jam in which you have 48 hours to create a game. We were constrained to create game around the themes: Facade, Deceit, Conspiracy, and Scheme. So we came up with the idea of a spy infiltrating a secret underground compound. You have to collect the keycard hidden in each room in order to advance. Matt created the art for the game, and I was responsible for programming. I chose Unity so that we would be able to complete the game within 48 hours. I wasn't familiar with Unity's 2D toolkit, so I had to quickly familiarize myself with it as we went. I'm pleased with the result given the time constraints, and my unfamiliarity with Unity's 2D toolkit.
View Matt's artwork.