James Marcil's Personal Portfolio

Water Physics
Created by:
Myself and Andrea Mangione
OpenGL, GLFW, and LiquidFun

Water Physics:

This was an assignment created for my Game Physics class, where we were tasked with creating a fluid simulation. This assignment simulates water flowing through the pipe from the left, pushing the wheel in the center, and exiting out the right. The physics are handled by Google's LiquidFun physics library that extends Erin Catto's Physics library Box2D . Rendering is handled via OpenGL.